Video: Why Nobody is Excited for WoW Classic Cataclysm Classic

There is no doubt that the World of Warcraft Cataclysm expansion was the beginning of the downward spiral for the Blizzard MMORPG juggernaut. I’ve always believed that the main reason for its poor reception is that they foolishly destroyed all of the iconic areas in Azeroth beloved by the players.

They ruined my beloved Westfall by including silly pop culture immersion-breaking quests that referenced CSI: Miami which was all the rage back then. You can tell that most Blizzard quests designers have never read a classic book in their life except for Jeff Kaplan who referenced Hemingway’s novel in the Green Hills of Stranglethorn quest line.

I recall one of the big talking points repeated by Blizzard at the time was the insistence that their quest technology had advanced and they felt they needed to update all those old quests. Well, those old quests had a lot of charm and they didn’t need to be updated. Blizzard’s hubris at the time was legendary. As a result, lots of iconic quests were completely removed as Azeroth was reimagined and disemboweled.

I always believed that Blizzard would have taken their WoW Classic experience to Northrend in Wrath of the Lich King and then avoided the stupidity of Cataclysm altogether and used the Cataclysm assets to continue with the Wrath design and expanded to other unexplored areas of the world.

Let’s be honest here: the idea of WoW Classic and Cataclysm does not jibe. Cataclysm is when WoW became extremely dumbed-down and unfun. It was the beginning of the Bobby Kotick Activision era where greedy investors were demanding that Blizz broaden the WoW demographic. But the players had other ideas and Cataclysm was the beginning of a downward spiral for the once insanely popular franchise.

Who was responsible for this debacle?

Chris Metzen was listed as the creative director at the time. Tom Chilton was the chief designer. Alex Afraisabi was the chief world builder. My money is on Chilton being the culprit.

With all that talent, how could this go wrong?

Yes, it’s okay to make mistakes and it’s okay to fail occasionally. But the real truth of the matter is after Cataclysm was released the WoW A team was transferred to Project Titan which was an incredibly ambitious new MMO. The developers that were left were the WoW B team. This left a massive gap in the talent pool and it shows. Garbage in, garbage out. In a recent stream, even former Blizzard employee Thor at Pirate Software mentioned how the Cataclysm team had no clue of what they were doing and the results speak for themselves.

At BlizzCon 2023, the announcement of Cataclysm Classic was met with zero enthusiasm. In my previous article about BlizzCon, I did not mention this because I was only concerned with the WoW Season of Discovery and the upcoming innovations to WoW live.

When An extremely annoying Hispanic woman made the announcement about Cataclysm I was immediately turned off by her strong accent and the fact that this ridiculous person was trotted solely for diversity reasons.

An extremely talented WoW YouTuber named Nixxion released a superb video that inspired this article. He’s 100% right:


The decision to release WoW Cataclysm Classic was a mistake because Cataclysm is in no way classic. Cataclysm ripped the heart and soul out of Azeroth. It may have looked good on paper but proved flawed in practice. The release of WoW Cataclysm Classic is a surefire sign that both Warcraft General Manager John Hight and WoW Classic Executive Producer Holly Longdale are not in touch with the player base as they claim to be. What’s next? Classic Mists of Pandaria?

Blizzard needs to pivot completely to the WoW Classic Seasons of Discovery and WoW Hardcore paradigm. Since WoW Live is a complete woke joke, that’s the only trajectory that can redeem the franchise.


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