It’s been an interesting journey for WoW’s Lead World Designer Alex Afrasiabi. Almost 10 years ago he started out as the infamous guild leader of the Fires of Heaven an EverQuest raiding guild. Back then he was known as “Furor” and became an unlikely cult hero for the raiding culture that ended up dominating EverQuest — a revolutionary MMO that made WoW possible.
Along with Jeff Kaplan (another EQ guild leader and current Blizzard developer) they morphed into unofficial MMO consumer advocates railing against incompetence at SOE the makers of EQ. In those days before blogs Alex routinely used the FoH forums as a bully pulpit to advocate for more quality control back in the early days when MMOs were still very new and full of bugs due to lack of testing and resources.
Despite his entertainingly sharp wit on the forums, I hated the guy. I found his online persona on the vile FoH forums to be repugnant. Back then he was a cocky, foul-mouthed bully who indulged in locker room bravado and juvenile one-upmanship that still plagues those antiquated forums to this day.
When Blizzard hired him to be a quest writer, I figured they had lost their minds. I wondered how an avowed power gamer who seemingly cared little for “quests” and the plight of casual gamers had any qualifications to be a quest designer.
Even MMO impresario Brad McQuaid was so impressed with Furor’s uberness that he had expressed interest in hiring him to work on his Vanguard MMO. Just think… Alex would probably be designing children’s quests in Free Realms right now (as many ex-Sigil employees ended up back at SOE working on Free Realms) if he had joined Brad and company on their ill-fated voyage.
Although I’ve been a critic of his penchant for putting endless references to himself in WoW, over the years I’ve come to admire the high quality of the quests and lore that he’s contributed to the MMO. I guess he finally realized that what you do in life speaks louder then what you say.
We really haven’t heard much from him at Blizzard over the years. He’s become strangely quiet and even muzzled probably due to various bravado relapses. He rarely does interviews unlike the loquacious braggart that was his former and thankfully retired Furor persona.
Just this week Gamasutra interviewed him about quest design, phasing technology and the upcoming Cataclysm expansion. It was refreshing to see paragraphs of text coming from him that didn’t include “gay”, “retard” or some of his other favorite insults. Could it be that Alex has finally grown up?
While I’m not particularly fond of WoW’s rigid quest-centric “on rails” MMO, I can appreciate the story of how he and his fellow designers accidentally discovered phasing — at least their version of it. I still contend that Turbine actually invented phasing when they released their Lord of the Rings Online MMO back in 2007.
While reading the interview I found Alex to be intelligent, thoughtful and even likable. It’s been interesting to see the metamorphosis from hardcore foul-mouthed guild leader with a checkered past to cerebral Lead World Designer in charge of other Blizzard employees. If you want a rare insight into the design and production process at Blizzard this interview is well worth reading.
It is admirable that they discovered his talent. I would not have hired, but fired him for his terrible attitude. Yeah, naming every quest mob Afrasiabi is a bit odd, too.
I do not want to post a list of his “high school” sins, they were incredible…!
BTW: Tigole was his partner and crime and not one inch better – and while I am not a fan of the “on rails” guided design, his latest interviews and public appearances were very professionell, even humble.
I suspect the main reason for this is Blizzard’s PR department. Having a developer go off and use the invective shown in the older posts wouldn’t cut it. It’s probably also part of the process of maturing as a developer and being around much more experienced and established people. A good dose of humility arrives upon realizing you’re not the coolest person in the meeting room.
You also have to take into account that his interviews and public access removes the veil of internet anonymity. A lot of people puff their chests on forums and other forms of internet communication devices, but are nowhere near that persona in real life.
I don’t really have much to say about his works at Blizzard as I’ve grown to hate WoW, but it’s nice that they actually hired a gamer to make a game.
He was young back then. Besides someone needs to smack down ENTITLED casuals nowadays since they have pretty much ruined the game. ENTITLED, not just casual. There is a difference. My guess is if he was actually PLAYING WoW a lot today he would have put his fist through the monitor. This is the age of dumbed down MMO gaming and a far cry from EQ1 that is for sure
have you checked out Pantheon:rise of the fallen yet?
the group of everquest founder made it and they proved it on their lifestream on twitch tv
god! i missed those train to zone moments & random crazy added mob from out of no where!
this game really is the eq1 reincarnation . my whole family cried for this dream came true, we get to relive our memories on 2017!!
My problem was never with his words. There were many blowhards in EQ and one could never take them too seriously. My problem with him and FoH was their attitude towards other gamers.
EQ had dungeon zones such as instances in WoW, but available to all players at any one time (not just your group). Players would camp an item off a particular mob for hours if not days, clearing trash and killing the mob’s placeholder over and over again. FoH would zone in and shout that they would be ‘camping’ that zone until they were done with it, and that people could choose to leave or be prepared to be ‘kill-stolen’ from, no one would be allowed to hunt in peace while they were there.
They were too ‘uber’ for the average player to do anything to hold their own, so you eventually gave up and was forced to either do something else or stop playing for days until they were done.
I experienced that twice with FoH in my 10 years in EQ, and was pleased to see them starting to take second place to Cestus Dei, where I had many a friend. Aside from that, they had GMs in their pockets, and even used legal threats, etc. to get their way.
Having said that, I do have to give it to them. The militaristic style and playing skills of FoH did see them reach places in the game that the average player only dreamt of.
He was a punk. I was on his server and had several friends in his guild. But he grew up once he saw dollar signs. That is awesome and good for him!
@Hudson Well over six years after your post and the dreaded casuals have still not managedto kill the game, although Alex sure tried awfully hard in his first foray as Creative Director! Warlords of Draenor is probably the biggest steaming pile Blizzard has ever officially released, and that’s saying a lot after the Diablo III launch.
It’s funny how you use ENTITLED as a pejorative when the players you’re referring to, the veritable whales upon whom the quality of development rests, are most certainly… entitled… to have the content that they paid for tuned for their enjoyment and not for the sole consumption of some single digit percentage clique. I guess as long as the serfs don’t complain abut their taxes they won’t we whipped, right? Prick.