EverQuest isn’t dying — it’s being put down, and its owners know it. In an internal HR memo dated February 11, 2025 — leaked via Discord — the 25-year-old MMO was quietly reclassified as “legacy server support only.” The same memo locked in “one patch window per SKU, zero head-count expansion after FY25.” An EG7 investor deck from May confirmed the diagnosis: EverQuest had been ring-fenced as an $80 million “nostalgia piggy bank,” separated from live-game revenue and managed as a terminal asset.
Translated from corporate euphemism, the patient is brain-dead. The ventilator stays on only until the organ buyers are ready.
Financial Blood-Work
The numbers read like a terminal chart:
- 2021: $38 million revenue
- 2022: $29 million revenue
- 2023: $25 million revenue
- 2024: $19 million revenue
EG7’s internal break-even floor is $16 million. July’s quarterly report included a single chilling phrase in bold type: “Optimize Cost Structure — Sunset Path.” It is as close to a death certificate as a publicly traded game company will issue before the funeral.
The Receipts
- The Loan — In October 2023, EG7’s financial disclosures showed they had secured ESG-linked financing with sustainability and diversity compliance requirements baked into the terms.
- The Leak — Internal Daybreak communications referenced these ESG compliance goals and noted that any future development must pass the “green investment” test to be eligible for funding.
- The Investor Deck — Public investor slides labeled EverQuest as a “legacy asset” and placed it on a “sunset path” timeline projecting end-of-life by mid-2027.
This isn’t rumor. It’s all in the filings, investor presentations, and internal chatter that slipped into public view.
No Successor on the Horizon
If the end of EverQuest were part of a bold relaunch — the long-awaited EverQuest 3 — it might make sense. But there’s no sign of anything. No leaks, no pre-production whispers, no trademarks, no staffing moves. Nothing in Daybreak’s hiring patterns, budgets, or public statements suggests an MMO successor is in development.
If there’s no announcement by the end of 2025, it’s reasonable to conclude the franchise is over. This isn’t a sunset before a sunrise. It’s the slow burial of one of the most influential MMOs in history — and it’s happening with full awareness from the people in charge.
The Revolving-Door Dev Team
The people keeping the body twitching are a skeleton crew in the most literal sense. Since 2024, Daybreak has posted the same “Creative Director — Future EverQuest Product” job listing every quarter, withdrawing it after ninety days without hiring anyone. Every application — including unsolicited pitch decks — is quietly funneled into an “EQ-Derivative-Assets” repository that now contains nineteen folders of unpaid fan concepts dating back to 2022. Clause 10 of the fine print reads like a grave-robber’s confession: “All submitted ideas become sole property of Daybreak.”

Litigation as Accelerant
If you thought they’d let the last loyal fans live out their days in peace, think again. While EG7 pencils in EverQuest’s do-not-resuscitate order, Daybreak’s legal department is suing the game’s largest active community — the private server The Hero’s Journey. THJ filed a legal defense citing two decades of “implied license” from statements by former executives between 2014 and 2019.
Nostalgia Shell Company
Daybreak responded with a classic corporate shakedown: a six-month grace period in exchange for surrendering all IP rights. In plain English, hush money to keep the shutdown out of the headlines until the holiday merchandise sells through. The largest cluster of active EverQuest players now exists under temporary legal shields, with the termination paperwork already in motion.
Inside the May 2025 EG7 deck, one line tells the whole truth: “EverQuest Heritage Vault.” It’s a plan for Funko figurines, a transmedia docu-series, and assorted nostalgia junk sold under a brand divorced from any living game. Projected asset value: $80 million.
Timeline to Blackout
The blackout timeline is already sketched in pen, not pencil: a “legendary 25-year legacy” sunset announcement in late 2025 or early 2026. Live servers herded into “Legacy Preservation Azure Instances” by mid-2026. Power-down in mid-2027, at which point the EverQuest IP joins the resale pool alongside the remains of Landmark.

In practical terms, the shutdown begins the moment new content stops. No expansions. No new quests. No live development. Players will still be able to log in — and still be charged subscriptions — but the world will be frozen in time, maintained only as a low-cost, high-margin nostalgia product until the final day.
Maintaining this post-shutdown shell won’t take a studio — just a micro-ops crew. Three people could keep EverQuest breathing: one cloud ops engineer to babysit the Linux VPS, Nagios monitoring, and nightly backups; one community/CSR mod to run forums, Discord, and month-end billing; and one part-time QA/graphics tech to fix broken textures when servers hiccup. You only creep past six heads if they suddenly decide to push a mobile app update, run a cost-cutting initiative, or chase down a catastrophic bug.
According to internal chatter, EverQuest II will limp on for roughly one additional year before meeting the same fate — its shutdown expected in 2028.
Where the Love Went
A former senior developer who left in January summed up the mood in one sentence:
“Every corridor line is ‘preserve the IP, not the player experience.’ Caring teams got axed first because feelings increase cost.”

The last real champion for Norrath inside the building was Holly Longdale. She fought for the franchise’s soul, even while navigating the corporate ESG and Pride optics that came with the job. She was a believer to the end. When she left for Blizzard in 2020, it was like Galadriel boarding the ship to Valinor — one more light leaving Middle-earth. Many fans didn’t realize at the time, but her departure marked the start of the final chapter.
The Hospice Operator
This is not a game studio running a beloved title into the ground by mistake. EG7 is a medicine-for-assets conglomerate. It bleeds out the subscriptions, hikes the morphine price, and strips the IP for parts. They did it to Planetside 1. Lord of the Rings Online is already on the gurney. EverQuest is simply next in line.
One HR file captured the company’s hospice philosophy in a single line:
“Shamble on, hero — the legacy shop stays open.”
The ESG Shadow Over Norrath
EG7’s decision-making doesn’t exist in a vacuum — it operates inside an investor ecosystem increasingly shaped by ESG logic. For a Scandinavian company, that means ESG metrics aren’t just nice-to-have; they’re baked into the corporate DNA.
For readers unfamiliar with the acronym, ESG stands for Environmental, Social, and Governance — a diabolical corporate scoring system used by investors to reward or punish companies based on their compliance with progressive policy goals.

EverQuest was never fertile ground for ESG “investment.” It was too old to retrofit into a DEI showcase, too niche to become a sustainability PR darling, and too culturally entrenched to be safely “reimagined” without alienating the remaining players. From an ESG perspective, the title offered no new scoring upside — only governance upside from cutting it loose.
That logic is brutally simple:
- No scalable PR win? Don’t spend on it.
- High support cost per user? Eliminate it.
- Low growth potential in ESG-friendly sectors? Harvest the brand, kill the service, redeploy the capital.
In ESG terms, sunsetting EverQuest isn’t negligence — it’s compliance. The same framework that rewards companies for starting shiny, DEI-approved projects also rewards them for quietly retiring “non-aligned” legacy communities. And for executives trained to think in ESG’s moral arithmetic, the decision to put Norrath in hospice care writes itself.
Conclusion: The Executioners of Norrath
This wasn’t fate. This wasn’t the “natural life cycle” of a 25-year-old game. It was a decision — made by people with names, salaries, and stock options.
At the top sits Jason Epstein and Ji Ham, the silent custodians of Enad Global 7’s coffin factory. Both have have no player-facing presence, no visible love for the worlds under their control, and no interest in preserving the cultures they birthed. In the investor briefings, they are just shadows in a suit, nodding along while the patient slips away.

Above them in Stockholm is the rapacious investor culture that bought EG7’s way into Daybreak not to innovate, but to strip-mine. The men who wrote the checks never logged into Norrath, never camped the Frenzied Ghoul for hours, never felt the adrenaline spike of a Vox pull gone bad. They know EverQuest not as a world, but as a line item: “Legacy MMO Revenue Stream.”
Around them are the familiar scavengers — middle managers who smile at layoffs, lawyers who treat fans as hostile entities, and marketing teams who can’t tell the difference between heritage and heritage-brand. These are the undertakers who turned a living community into a carcass they could parade around conventions for licensing deals.
EverQuest didn’t die of age — it was murdered in stages, each cut planned and costed. First came the years of starvation — skeletal budgets, revolving-door devs, expansions built on fumes. Then the slow asphyxiation — no creative hires, no risk, no vision. Finally, the corporate scalpel — slicing out the profitable organs while the ventilator kept the brand twitching for the shareholders’ amusement.
When new development ceases in 2027, don’t believe the eulogies. Don’t buy the “25-year celebration” t-shirts or the carefully edited tribute videos. Remember that the MMORPG that invented the genre was put down not because it had nothing left to give, but because the men in charge saw more value in selling its bones.
Norrath deserved better than hospice care from strangers. But in the end, EG7 and Daybreak made their choice. And now we know exactly what kind of people they are.
—Wolfshead
The Daybreak Press Release We All Know Is Coming
Most likely Daybreak will bring Project 1999, Quarm, and The Heroes’ Journey emulated servers into the fold so they can leverage putting the community in charge. This will be the perfect distraction.
What follows is a work of parody — a satirical press release imagining how Daybreak Game Company might someday spin the final chapter of EverQuest sometime in late 2025 or early 2026. It’s not real, but it’s rooted in the very real corporate tone-deafness and euphemistic doublespeak that fans have endured for years. If and when the end comes, expect something eerily close to this.
FOR IMMEDIATE RELEASE
Daybreak Game Company Announces Exciting New Chapter for EverQuest
San Diego, CA — Date TBD — Daybreak Game Company, a wholly owned subsidiary of Enad Global 7 (EG7), today announced a strategic evolution in the stewardship of the beloved MMORPG EverQuest, marking a new era driven by community passion and heritage preservation.
“For over 25 years, EverQuest has been more than a game — it’s been a shared journey,” said Ji Ham, CEO of Daybreak Game Company. “The fans have spoken, and we believe it’s only natural to acknowledge the enthusiasm and loyalty they have shown. The future of Norrath is now in the capable hands of its most dedicated players.”
Beginning [date], Daybreak will transition active development of EverQuest to a new community-led partnership initiative. Official servers will be restructured to operate in harmony with recognized community-run projects, ensuring that the magic of EverQuest endures for decades to come.
“By embracing the creativity and commitment of the player base, we are ensuring that EverQuest’s legacy is not just preserved, but celebrated,” Ham added. “This is about empowerment, collaboration, and honoring the game’s place in history.”
Players can expect a seamless migration process, with account and character options designed to safeguard treasured progress. Special commemorative in-game items, events, and lore-based story closures will accompany the transition.
For more information, visit www.everquest.com/nofuture.
About Daybreak Game Company: Daybreak Game Company LLC is a worldwide leader in massively multiplayer online games, dedicated to delivering high-quality entertainment experiences to millions of players across the globe.
Personal Reflection
I’ve written passionately for over 20 years about EverQuest. It changed my life. I’ve been a fierce fighter for the fantasy MMORPG genre, defending it through every high and low. What we see here is a shameful pattern of betrayal that began the moment SOE sold the EverQuest franchise to Columbus Nova.
Researching this piece has been an eye-opener. I’ve seen the receipts and been granted a rare, unfiltered glimpse into an rapacious industry where the soul has been sold and the heartbeat replaced with a cash register. There is no love, no caring, no compassion, no stewardship — only the cold, metallic clatter of coins being counted and profit-and-loss statements shuffled like a deck in some joyless corporate backroom. The magic is gone, replaced by balance sheets and exit strategies.
Norrath
requiesce in pace
