Tag: MMO
Via MMO Symposium, for those of us looking for a polished AAA+ MMO that poses a credible alternative to the Blizzard's dominance of the market, there is at last some …
Earlier this week, Blizzard released the Cataclysm cinematic to the public. I find this anti-climatic given the fact that BlizzCon is only a few days away. Perhaps this might …
A couple of years ago something happened while I was designing the levels on a LEGO video game that I'll never forget. After the programming team added the "lives" to …
At least for me, the big appeal of participating in a MMORPG was the fact that you could interact with other people online. Not only could you band together to …
This week Turbine launched a very new ad campaign to herald their new free to play monetization model for their MMO <a href="http://www.lotro.com/">Lord of the Rings Online</a>. Here's the ingenious …
This weekend I finally decided to start reading Robert E. Howard's sword & sorcery classic Conan the Barbarian. At one point the author felt the need to write a history …
The success of a virtual world is dependent on the ability of the developers to convincingly immerse the player in their world. Without a daily emphasis and reverence for mechanics, …
What if J.R.R. Tolkien had named his classic fantasy trilogy How Frodo Destroyed the One Ring at Mount Doom? Thankfully he had the good sense and propriety not to do …
Virtual worlds are ultimately about creating and administering a system of governance. Every day millions of players enter virtual worlds and are subject to rules and policies laid down by …
In an age when just about everyone has a blog, it's rare to find a well-written new MMO design blog that causes you to pause, think, discover and learn. …
Every once in a while you find a diamond in the rough in the world of MMO design blogs. There are many great sites out there and I try to …
This past weekend I was fortunate enough to be able to spend a few hours at the Penny Arcade Expo otherwise known as PAX at the Seattle Convention Center. This …