Tag: MMO
The success of a virtual world is dependent on the ability of the developers to convincingly immerse the player in their world. Without a daily emphasis and reverence for mechanics, …
What if J.R.R. Tolkien had named his classic fantasy trilogy How Frodo Destroyed the One Ring at Mount Doom? Thankfully he had the good sense and propriety not to do …
Virtual worlds are ultimately about creating and administering a system of governance. Every day millions of players enter virtual worlds and are subject to rules and policies laid down by …
In an age when just about everyone has a blog, it's rare to find a well-written new MMO design blog that causes you to pause, think, discover and learn. …
Every once in a while you find a diamond in the rough in the world of MMO design blogs. There are many great sites out there and I try to …
This past weekend I was fortunate enough to be able to spend a few hours at the Penny Arcade Expo otherwise known as PAX at the Seattle Convention Center. This …
This week I'm continuing with my journey back into the new Norrath of EverQuest 2. I've switched gears from my travels and experiences with the legacy content of Qeynos and …
A few days ago I wrote an article describing what a new player might find in their first 15 minutes in EverQuest2. As far as EQ2, I have no axe …
Lately the MMO world has been buzzing with interest about a new offering from NCSoft called Aion. I purchased the Collectors Edition in order to get access to the paid …
One of the first things I learned as a game designer is that the first 15 minutes of your video game is critical. It is during this brief window of …
We all come to MMOs and virtual worlds with grand expectations. For months before a MMO is released we experience the hype about how this time it will be different. …
For the past few months I’ve noticed a marked decrease in people chatting in Blizzard’s WoW. Of course I haven’t enjoyed general chat in WoW for many years now because …