Tag: MMORPG
In September, the world learned that former Blizzard Chief Creative Officer Rob Pardo launched a new video game studio called Bonfire Studios. Pardo’s biggest claim to fame which earned him a …
For many years I have been on a mission to unlock the elusive code that made EverQuest so great. There is no single equation that accurately explains the magic of …
This week while doing routine maintenance on my blog, I decided to make sure that the links to other MMO blogs that specialize in critique on this site were still …
Almost 6 years ago in 2010, I penned an article entitled the Are Chatless MMOs a Precursor to Console MMOs? It was during that fateful year that Blizzard designed to …
It’s not every day that a Blizzard developer candidly admits that something is terribly wrong with one of their products. This week Ion Hazzikostas did just that when he shared …
All is not well at Blizzard Entertainment. It has been a bad month for the embattled video game giant. In early April of 2016 Blizzard’s Jeff “Tigole” Kaplan in charge …
The MMORPG community has just experienced a week like no other. First, we learned the bad news that EverQuest Next was cancelled. Second, a fledgling company called Visionary Realms silenced …
Long before MMORPGs became a homogenized cultural phenomenon thanks to World of Warcraft, pioneering virtual world players felt they were embarking on a journey in a genre that had no …
For the past 15 years, virtual worlds and MMOs have been experiencing a steady inspirational decline. This once great pastime has fallen into a formulaic rut that has all but …
I have always been enthralled by the original EverQuest. Being immersed in the world of Norrath was an experience that changed my life. In the past 16 years that have …
At the end of 2014, Blizzard Entertainment celebrated the 10th anniversary of World of Warcraft. There can be no doubt that WoW is a juggernaut that changed how we play …
What follows is the full transcript of the interview I gave a University of Texas at Dallas student regarding the decline of social interaction in MMORPGs which was the basis for …