Tag: game design
As a former video game developer, I empathize with you. I remember the long hours and time spent away from my family at the game studio where I worked. I …
In advance of Friday's big reveal of Everquest Next (rumored to be released in a playable form - presumably Beta - by the end of the year), many fans have …
Recently I became exposed to an interesting idea called the Gartner Hype Cycle. It’s implications might be useful to those of us still interested in the future viability of virtual worlds and …
Although I’m not a very big sci-fi or Star Wars fan I figured I’d take a gamble on purchasing and subscribing to EA’s and Bioware’s Star Wars: The Old Republic MMO. After …
I used to think there was something grand and noble about the idea of a quest, that is until MMORPG developers got their slimy hands on them. Quests have become …
Many years ago when I first started to be seduced by the charms of EverQuest — the first fully realized 3D virtual world — I was overcome with a feeling …
Ever since watching the Silence of the Lambs movie I've been somewhat fascinated by a particular scene in the film where the character of Hannibal Lecter quotes Roman Emporer Marcus …
Now that Trion Worlds has lifted the NDA and I have a few hours of spare time during the Christmas holidays, I'd like to share some of my impressions of …
Think for just a moment, what would happen if we took the most classic sports and games of all time and asked two of today's most successful gaming companies Blizzard …
One of the first things I learned as a game designer is that the first 15 minutes of your video game is critical. It is during this brief window of …
For the past few months I’ve noticed a marked decrease in people chatting in Blizzard’s WoW. Of course I haven’t enjoyed general chat in WoW for many years now because …
The fact that Blizzard has refused to implement some form of player housing in WoW remains one of the most bizarre and perplexing decisions in the short history of MMOs …