Category: Video Games
There is a single, devastating paradox at the heart of the modern corporate world, and the impending downfall of Turtle WoW exposes it completely: The relentless pursuit of ESG and …
On August 25, Blizzard sued Turtle-WoW, demanding nearly a billion dollars in statutory damages, domain seizure, wallet freezes, and a permanent injunction. This isn’t just another IP enforcement action. It’s …
Rachel Kowert and Linda Schlegel’s Gaming and Extremism markets itself as scholarship, but it functions as a taxpayer-funded panic pamphlet. Its real product isn’t knowledge—it’s fear. Funded by a $699,978 …
EverQuest isn’t dying — it’s being put down, and its owners know it. In an internal HR memo dated February 11, 2025 — leaked via Discord — the 25-year-old MMO …
Amazon walked into Middle-earth with Rings of Power and left with a bruised reputation, a fractured fanbase, and a billion-dollar reminder that you can’t buy love with spectacle and token …
Once hailed as one of the most important MMORPGs in gaming history, EverQuest is no longer being neglected. It is being deliberately dismantled. And the world finally saw proof when …
What if the “dream job” you applied for was never real? What if the company behind it had no intention of hiring you — only of reading your ideas? That’s …
On September 9, 2021, Chris Metzen — the once-venerated creative visionary behind Warcraft and StarCraft — posted an apology so drenched in preemptive guilt and ideological conformity that it read …
There was a time when critics were feared. When a bad review could shatter egos and force artists back to the drawing board. When a journalist’s pen was sharper than …
When Ion Hazzikostas took the stage in Malmö this spring to reflect on 20 years of World of Warcraft, he delivered a polished, corporate-safe narrative that has become all too …
In every great tragedy, there is a single moment when the hero falters — when fear eclipses courage and the seeds of decay are sown. For Blizzard Entertainment, that moment …
Twenty years ago, I began writing online out of love for games — their infinite worlds, their invitation to become a hero. In those early days, our MMORPG blog circle …