Category: Video Games
In every great tragedy, there is a single moment when the hero falters — when fear eclipses courage and the seeds of decay are sown. For Blizzard Entertainment, that moment …
Twenty years ago, I began writing online out of love for games — their infinite worlds, their invitation to become a hero. In those early days, our MMORPG blog circle …
Blizzard Entertainment has unveiled its 2025 Pride Collection, once again partnering with GLAAD—an activist nonprofit with a clear ideological mission. The company insists this initiative is about “inclusion,” but the …
In its desperate legal attack against The Heroes’ Journey (THJ), Daybreak Games accidentally revealed the one truth they’ve spent years trying to hide: EverQuest is dying. Deep inside their own …
In June 2025, Daybreak Game Company did the unthinkable. Rather than celebrate or support a fan-made EverQuest emulator built with care and passion, they sued its creators in federal court. …
One of the most overlooked yet essential elements of MMORPG design isn’t found in mechanics, graphics, or even content cadence. It’s something deeper and more primal: a core struggle — …
In the early days of any online community, there’s a spark: shared enthusiasm, fresh ideas, and a sense of possibility. But as time passes, communities change. Some evolve, others ossify. …
Every crime has a smoking gun. Every revolution has its manifesto. And every ideological capture has its moment of insertion — the point where the parasite first enters the bloodstream. …
Once, our stories celebrated women—truly celebrated them. They were radiant, noble, feminine. Men admired them, longed for them, and were called to rise in their presence. In fantasy, cinema, and …
In every meaningful movement, there’s a moment when temptation sneaks in — that urge to bend the rules just once, to brush aside a principle for the sake of a …
In the past decade, video games have undergone a dramatic and sinister shift—not in gameplay mechanics or technological innovation, but in the values and ideology subverting their creation. Terms like …
Daniel Vávra, the Czech game developer behind Mafia and Kingdom Come: Deliverance, has revealed that during the development of Kingdom Come: Deliverance II, he feared being fired due to his …