Category: MMORPGs
Over the weekend, I finally watched a film that had been on my “to watch” list for the last few years: Pay It Forward. I had always shied away from …
As a frequent participant over at the Vanguard: Saga of Heroes discussion forums it’s no secret that I have been questioning Sigil’s decision to use the culture and geography of …
Although the news of SOE's decision to faciliate the sale and exchange of items, money and characters is a few weeks old I and <a href="http://www.grimwell.com/index.php?action=fullnews&id=279">others</a> who comment on the …
Recently Blizzard introduced the long-awaited Honor System into the <a href="http://www.worldofwarcraft.com/">World of Warcraft</a> MMORPG. The Honor System seems to be an attempt to motivate players into participating into an unending …
What is it about the concept of belief that captivates the imagination of the human race? I can recall many instances even in cinematic history that demonstrate belief. Alastair Sim’s …
Yesterday Blizzard introduced the long awaited Honor System to it’s World of Warcraft MMORPG. Needless to say this new dynamic has changed the entire character of the game for the …
Lately the dynamics of encounters in PVP games has intrigued me. Recently I had the priviledge of experiencing PVP first hand in the newest and most successful MMORPG: World of …
Today I read an interesting thread on the Vanguard: Saga of Heroes game design forums entitled “Increased XP based on time in zone”. The original poster had an idea to …
Hail and well met! Welcome to Wolfshead Online! This blog is about online gaming design and with particular focus on concepts such as virtual worlds, immersion and building community. Let …