Author: Wolfshead
This Friday October the 10th hails the beginning of Blizzcon 2008. Typically that includes announcements about future WoW expansions. It got me to speculating about what Blizzard plans on doing …
A few nights ago while playing my paladin in the Wrath of the Lich King beta I overheard a conversation in General Chat in the Borean Tundra. There were two …
Occasionally religion and politics intersects the world of video games. As this is a blog that deals with MMO's, I normally avoid discussing those issues as they are usually fraught …
Lately there have been some good discussions in the blogosphere lamenting the erosion of one of the key facets of MMO's: grouping. I made a few comments on some of …
Steve "Moorgard" Danuser brought up a thought provoking point on his blog this week. He contends that MMO's focus on a certain type of demographic. He used the analogy of …
For a change of pace from my usual obsessive critiquing of Blizzard's WoW, I've decided to jot down my some of my opinions on another relatively popular MMO: Turbine's Lord …
Today I read a very interesting thread on the official Blizzard forums about details about the quests for WoW's first hero class: the Deathknight. Orophino points out that in order …
For years, the WoW community has been one of the worst communities in MMO history. Players on the official Blizzard forums routinely indulge in sophomoric acts of flaming, personal attacks …
Lately I've started wondering about the validity of the selection process for the beta test of Blizzard's Wrath of the Lich King. In the Burning Crusade Blizzard admitted that players …
Once you progress to 25 person raids -- WoW becomes a virtual job. Many guilds start off as "casual, family style" guilds but soon end up becoming hardcore raiding guilds. …
It was in that moment that I made a value judgement about EverQuest2 as a whole. Instead of using the quality of the game play, the graphics, the quests as …
For a time WoW had both elements of right brain tribalism as it’s main underlying premise for being. Community driven game play was the cohesive element that made WoW really …